Figurski at Findhorn on Acid

Holodeck 3.x
The Holodeck: The Holodeck in the 21st century, in another case of science following in the footsteps of science fiction, would become closer to reality than the Star Trek writers of the 1980s and ‘90s ever imagined (though it continued to play a crucial role in the never-ending series of series). The military led the way (as on TV) increasingly through strategic partnerships with industry and educational institutions, following a high-level mandate to perfect Virtual Command and Control technologies. Nascent Holodeck technologies were integrated with Internets III-IV-V and highband wireless so seamlessly that holographic projections could be delivered across the network through wearable computer devices integrated into clothing, eyeglasses, and other everyday artifacts. Remote interactions became increasingly indistinguishable, and less important to distinguish, from other media and conventional physical reality. In industry the migration path of holo-technology product design was Flight Simulators > War Simulators > Sex Simulators > Family Simulators, mirroring highly-classified planning documents that invoked Pol Pot's genocidal master plan to break up the family (the family being an essentially subversive social structure) by raising all children in State-run cooperatives. In secret experiments conducted by the U.S. National Security Agency, socially marginal subjects were plucked off the streets and, knowingly or unknowingly, thrust into beta-version “reality simulator chambers” to test hardware, software, and human behavior in the most advanced virtual reality spaces. Subjects were told they were free, but their improvisations were highly constrained by the contexts and artifacts that the software made available to them.

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