The Holodeck: The Holodeck in the 21st century, in another case of
science following in the
footsteps of science fiction, would become closer to reality than the Star Trek
writers of the 1980s and ‘90s
ever imagined (though it continued to play a crucial role in the never-ending series of series). The military
led the way (as on TV) increasingly through strategic partnerships with industry and educational institutions,
following a high-level mandate to perfect Virtual Command and Control technologies. Nascent Holodeck
technologies were integrated with Internets III-IV-V and highband wireless so seamlessly that holographic
projections could be delivered across the network through wearable computer devices integrated into clothing,
eyeglasses, and other everyday artifacts. Remote interactions became increasingly indistinguishable, and less
important to distinguish, from other media and conventional physical reality. In industry the migration path of
holo-technology product design was Flight Simulators > War Simulators > Sex Simulators > Family Simulators,
mirroring highly-classified planning documents that invoked Pol Pot's genocidal master plan to break up the
family (the family being an essentially subversive social structure) by raising all children in State-run
cooperatives. In secret experiments conducted by the U.S. National Security Agency, socially marginal subjects
were plucked off the streets and, knowingly or unknowingly, thrust into beta-version “reality simulator
chambers” to test hardware, software, and human behavior in the most advanced virtual reality spaces. Subjects
were told they were free, but their improvisations were highly constrained by the contexts and artifacts that
the software made available to them.
HOLODECK 3.x OPTIONS
HOLODECK 1.x
HOLODECK 2.x